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Cannot increase range without using the Catapult's Card, however can be ineffective for some guns depending on the level of the card as the projectiles eventually disappear after a short distance or crash on the ground due to gravity before reaching the enemy (can be fixed with a Reflection Card for Cannon like Weapons).Most attacks are blocked by terrain and can burn money (unless equipped with a Pierce's Card or weapons that have piercing projectiles such as Laser Gun).costs money on every shot from the gun (except the starting gun), therefore pressuring use of Quick's Cards.Few but powerful magical weapons that doesn't require MP.High AT at medium range of usually 50 or 60.Lower vertical range than other classes.Most staves can't handle single enemies well.High AGI (80-90) which can only be lowered with Quick's Card.Most staves have low AT and weak magical effects (except for example some late-game Poison/Thunder staves).Most staves start with mid range (usually 70) which can be improved with MAG or Catapult's Card.
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Attacking mobs very close together with some staves results in one of the enemies taking all the damage and the other(s) taking none (except when using staves that deal splash damage).Most staves' attacks ignore terrain and cannot miss.Can increase AT and Defense of all characters within the range of the Priest.no reoccurring Physical weapons to take on elemental resistant enemies (freeze can somewhat mitigate this problem).Some attacks can be blocked by the terrain.High AGI (can be improved with DEX/Quick's Card to some extent).Weapons are are grouped into weapons of base 80-90 AGI or weapons of 120-135 AGI.Many orbs are good at dealing with many enemies at once, but are less effective against single enemies.Most orbs start with a decent range (usually 80 or 90) which can be increased with STR or Catapult's Card.Attacks usually come with many bullets.Attacks can be blocked by the terrain (unless using the Pierce's Card, Fire Shot, Pierce Arrow or Flame Shot).Reliable but low AT (can be increased with DEX and Red/ Yellow Crystal).Effective at dealing with enemies far away and doing widespread damage.High Range that can be increased with STR.Most swords do not accept the Bullet's Card.Can't handle single enemies well compared to other melee characters.Most magical effects are not so intense compared to Boxers and Whippers.Has a medium amount of range for melee characters, which can only be increased by the Long Sword's Card and Katana's Card.Jumps and gets closer to the enemy while attacking.Late game MP values allow the Gladiator to invest around 40 MAG for all magic weapons.Most flying enemies are hard to defeat and can kill them easily unless supported by ranged characters.Lowest range in the game (range of 15), that can only be increased indirectly with a Big Card.Varied mobbing power (using the Sonic Gloves, equipping an Explosion's Card, having extremely high DPS, and/or having very intense magical attacks like Spark Gloves).Fastest class in the game (lowest AGI).A con indicates a weakness that the class has. A neutral fact means that the class can either be beneficial or detrimental depending on the setup and situation the player is in. Every class has pros and cons, which are listed below.Ī pro means that the class has a certain strength.